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Curvature-dependent reflectance function for rendering translucent materials.
Hiroyuki Kubo
Yoshinori Dobashi
Shigeo Morishima
Published in:
SIGGRAPH Talks (2010)
Keyphrases
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implicit surfaces
computer graphics
light source
high quality
multiscale
ray tracing
occluding contours
surface normals
subsurface scattering
image synthesis
surface orientation
d scene
reflectance model
photorealistic
image based rendering
object surface
viewpoint
three dimensional