Rendering Caustics on Non-Lambertian Surfaces.
Henrik Wann JensenPublished in: Graphics Interface (1996)
Keyphrases
- global illumination
- photorealistic rendering
- photorealistic
- computer graphics
- ray tracing
- reflectance properties
- photometric stereo
- imaging systems
- specular reflection
- monte carlo
- high quality
- high fidelity
- real time
- image based rendering
- ambient occlusion
- image based modeling
- three dimensional
- volume rendering
- shape recovery
- d scene
- image processing
- image synthesis
- range images
- graphics hardware
- image sequences
- virtual reality
- spatially varying
- surface normals
- neural network