Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage.
Cyril KardassevitchJean-Pierre JesselMathias PaulinRené CaubetPublished in: EGVE (1999)
Keyphrases
- high quality
- image texture
- virtual reality
- texture images
- viewing conditions
- texture analysis
- partial occlusion
- illumination invariant
- textured surfaces
- texture features
- improve quality
- image processing
- early vision
- texture information
- real scenes
- color constancy
- texture classification
- single image
- virtual environment
- edge detection
- feature vectors