4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking.
Ludovic BlacheMathieu DesbrunCéline LoscosLaurent LucasPublished in: Eurographics (Short Papers) (2015)
Keyphrases
- d mesh
- three dimensional
- view dependent
- scene geometry
- maximally stable
- d objects
- particle filter
- surface properties
- texture map
- texture mapping
- shape descriptors
- skeleton extraction
- geometric properties
- surface model
- reconstruction method
- triangular mesh
- real objects
- appearance model
- image reconstruction
- high resolution
- object recognition
- image processing
- head tracking
- multi view
- medical images