Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU.
Jaroslav SloupVlastimil HavranPublished in: Comput. Graph. Forum (2021)
Keyphrases
- ray tracing
- implicit surfaces
- texture mapping
- graphics hardware
- photorealistic
- surface reconstruction
- radial basis function
- point cloud
- computer graphics
- image synthesis
- image based rendering
- optimization process
- d mesh
- d objects
- three dimensional
- range images
- real time
- range data
- deformable models
- surface model
- parallel computing
- visual hull
- computationally intensive
- general purpose
- computer vision