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Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.
Koichi Onoue
Nelson Max
Tomoyuki Nishita
Published in:
CW (2004)
Keyphrases
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surface curvature
real time rendering
free form
robust estimation
curved surfaces
range images
computer graphics
image synthesis
gpu implementation
light source
image based rendering
point correspondences
frame rate