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Parental acceptance of digital game-based learning.

Jeroen BourgonjonMartin ValckeRonald SoetaertBram de WeverTammy Schellens
Published in: Comput. Educ. (2011)
Keyphrases
  • digital game based learning
  • technology acceptance model
  • game based learning
  • digital games
  • empirically tested
  • theoretical framework
  • perceived usefulness
  • information systems
  • hong kong