GPU Rendering of the Thin Film on Paints with Full Spectrum.
Roman DurikovicRyou KimuraPublished in: IV (2006)
Keyphrases
- thin film
- graphics hardware
- real time rendering
- cluster of workstations
- graphics processors
- real time
- ray casting
- high density
- volume rendering
- image based rendering
- gpu implementation
- electron microscopy
- computer graphics
- texture mapping
- image synthesis
- short circuit
- solar cell
- grain size
- d scene
- implicit surfaces
- low density
- parallel computing
- parallel implementation
- multi layer
- room temperature
- decision making
- graphics processing units
- cost effective