Login / Signup
Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing.
Fung Yang
Burkhard Claus Wünsche
Bruce A. MacDonald
Published in:
IVCNZ (2021)
Keyphrases
</>
gpu accelerated
ray tracing
real time
global illumination
photorealistic
image synthesis
implicit surfaces
finite element
range images
three dimensional
computationally intensive
hand held
texture mapping
vision system
similarity measure
graphics hardware
highly accurate
complex scenes
range data
point cloud
d scene
virtual reality
optical flow
computer vision