Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing.
Fung YangBurkhard Claus WünscheBruce A. MacDonaldPublished in: IVCNZ (2021)
Keyphrases
- gpu accelerated
- ray tracing
- real time
- global illumination
- photorealistic
- image synthesis
- implicit surfaces
- finite element
- range images
- three dimensional
- computationally intensive
- hand held
- texture mapping
- vision system
- similarity measure
- graphics hardware
- highly accurate
- complex scenes
- range data
- point cloud
- d scene
- virtual reality
- optical flow
- computer vision