Simulating and displaying of puck motion in virtual air hockey based on projective interface.
Chuankai DaiTakafumi MatsumaruPublished in: ROBIO (2015)
Keyphrases
- motion analysis
- space time
- direct manipulation
- optical flow
- motion estimation
- human motion
- motion model
- moving objects
- motion detection
- camera motion
- virtual world
- virtual reality
- spatial and temporal
- euclidean reconstruction
- motion patterns
- motion field
- augmented reality
- user interface
- virtual environment
- image sequences
- perspective images
- lie group
- user friendly
- motion parameters
- motion tracking
- image motion
- computer vision
- point correspondences
- projective geometry
- projective transformations
- interface design
- motion capture
- reference frame
- moving camera
- video sequences
- humanoid robot
- human body