Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment.
Maurizio GarbarinoMatteo MatteucciAndrea BonariniPublished in: ACII (2) (2011)
Keyphrases
- video games
- learning experience
- educational games
- game play
- game design
- authoring tool
- computer games
- personality traits
- learning tools
- serious games
- user preferences
- game engine
- middle school
- game playing
- multi attribute
- soft constraints
- computational models
- game mechanics
- learning processes
- game development
- student engagement
- learning styles
- affective computing
- secondary education
- affect detection