Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Francesco BellottiRiccardo BertaAlessandro De GloriaElisa LavagninoAlessandra AntonaciFrancesca Maria DagninoMichela OttMargarida RomeroMireia UsartIgor S. MayerPublished in: Entertain. Comput. (2014)
Keyphrases
- higher education
- serious games
- engineering students
- vocational education
- corporate training
- online learning
- educational contexts
- design principles
- learning technologies
- e learning
- game development
- distance learning
- hong kong
- open educational resources
- mobile learning
- learning management systems
- virtual environment
- blended learning
- learning in higher education
- technology enhanced
- game based learning
- improve quality
- tertiary education
- educational games
- video games
- game play
- higher education institutions
- open university
- computer games
- educational process
- software engineering
- st century
- project management
- learning scenarios
- development process
- collaborative learning
- knowledge management
- case study
- multimedia