An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Elizabeth A. BoyleThomas HaineyThomas M. ConnollyGrant GrayJeffrey EarpMichela OttTheodore LimManuel NinausClaudia RibeiroJoão Madeiras PereiraPublished in: Comput. Educ. (2016)
Keyphrases
- empirical evidence
- literature review
- computer games
- serious games
- educational games
- video games
- games based learning
- game play
- game design
- case study
- game engine
- commercial games
- game development
- game developers
- educational software
- digital games
- virtual characters
- game based learning
- adventure game
- social skills
- game playing
- digital storytelling