Removing Polar Rendering Artifacts in Subdivision Surfaces.
Ursula H. AugsdörferNeil A. DodgsonMalcolm A. SabinPublished in: J. Graphics, GPU, & Game Tools (2009)
Keyphrases
- implicit surfaces
- ray tracing
- high quality
- surface reconstruction
- three dimensional
- point cloud
- visual effects
- optimization process
- rotation invariant
- free form
- frequency domain
- d scene
- surface model
- range images
- range data
- fourier transform
- high fidelity
- computer graphics
- unit sphere
- subdivision scheme
- computer vision
- zernike moments
- image based rendering
- polar coordinates