Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and Performance.
Constantin KleinbeckHannah SchieberJulian KreimeierAlejandro Martin-GomezMathias UnberathDaniel RothPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- physical world
- virtual objects
- virtual characters
- neural network
- virtual space
- augmented reality
- multi user
- high impact
- feature selection
- database
- computer graphics
- mixed reality
- factors that influence
- multi agent systems
- three dimensional
- information systems
- information retrieval
- real world
- data sets