Interactive Range Map Rendering with Depth Interval Texture Slicing.
Christian VogelgsangGünther GreinerPublished in: VMV (2003)
Keyphrases
- computer graphics
- texture mapping
- depth image based rendering
- texture synthesis
- realistic rendering
- depth map
- high fidelity
- d scene
- texture features
- image based rendering
- photorealistic
- real scenes
- depth information
- free viewpoint
- wide range
- maximum a posteriori
- view synthesis
- image synthesis
- texture images
- texture classification
- feature extraction
- texture information
- real time
- texture analysis
- virtual reality
- computer vision
- image processing
- aerial photographs
- virtual environment
- time of flight
- multiscale
- graphics hardware
- view dependent
- user interaction
- motion parallax
- range data