Virtual reality based training: Evaluation of user performance by capturing upper limb motion.
Ehsan ZahediHadi Rahmat-KhahJavad DargahiMehrdad ZadehPublished in: VR (2017)
Keyphrases
- virtual reality
- virtual training
- computer animation
- virtual space
- virtual environment
- computer graphics
- augmented reality
- virtual world
- virtual humans
- three dimensional
- motion analysis
- interactive virtual
- photorealistic
- user interaction
- virtual museum
- image sequences
- camera motion
- optical flow
- user interface
- virtual reality environments
- human motion
- user experience
- motion capture
- human computer interaction
- collaborative virtual environments
- computer vision
- tangible user interface
- virtual reality technology
- computer interface
- upper body
- position and orientation
- pattern recognition
- e learning