Choice-based Assessment: Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores?
Min ChiDaniel L. SchwartzKristen Pilner BlairDoris B. ChinPublished in: EDM (2014)
Keyphrases
- grade students
- post test
- digital games
- control group
- computer assisted
- learning outcomes
- tutoring system
- elementary school
- computer assisted instruction
- significantly higher
- college students
- undergraduate students
- knowledge level
- high school
- science learning
- game based learning
- experimental group
- statistically significant
- learning environment
- fourth grade
- hong kong
- game design
- dependent variables
- game play
- educational games
- computer assisted language learning
- cooperative learning
- distance education
- attitudes toward