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The effect of camera perspective and session duration on training decision making in a serious video game.

Elizabeth S. VeinottJames LeonardElizabeth Lerner PapautskyBrandon PerelmanAleksandra StankovicJared LorinceJared M. HotalingTravis L. RossPeter M. ToddEdward CastronovaJerome R. BusemeyerChris HaleRichard CatramboneElizabeth T. WhitakerOlivia FoxJohn M. FlachRobert R. Hoffman
Published in: IGIC (2013)
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