The effect of camera perspective and session duration on training decision making in a serious video game.
Elizabeth S. VeinottJames LeonardElizabeth Lerner PapautskyBrandon PerelmanAleksandra StankovicJared LorinceJared M. HotalingTravis L. RossPeter M. ToddEdward CastronovaJerome R. BusemeyerChris HaleRichard CatramboneElizabeth T. WhitakerOlivia FoxJohn M. FlachRobert R. HoffmanPublished in: IGIC (2013)
Keyphrases
- video games
- decision making
- serious games
- game play
- game design
- educational games
- learning experience
- training sessions
- game playing
- field of view
- training process
- decision makers
- computer games
- decision support system
- real time
- camera calibration
- viewpoint
- vision system
- hand held
- focal length
- camera parameters
- surveillance system
- learning tools
- video camera
- training set
- game development
- game engine
- data mining
- supply chain
- neural network
- computer assisted
- camera motion
- online learning