Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science.
Philip Sheridan BuffumMegan FrankoskyKristy Elizabeth BoyerEric N. WiebeBradford W. MottJames C. LesterPublished in: Comput. Sci. Eng. (2016)
Keyphrases
- game based learning
- middle school
- video games
- computer science
- african american
- game design
- educational games
- game play
- middle school students
- technology enhanced learning
- science learning
- learning experience
- digital game based learning
- virtual world
- high school students
- learning outcomes
- game playing
- serious games
- collaborative learning
- computer games
- high school
- artificial intelligence
- science education
- learning environment
- hong kong
- learning tools
- computer technology
- mobile learning
- digital games
- science classroom
- learning processes
- learning process
- multimedia
- information systems
- machine learning