Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions.
Philip Sheridan BuffumKristy Elizabeth BoyerEric N. WiebeBradford W. MottJames C. LesterPublished in: AIED (2015)
Keyphrases
- pedagogical agents
- learning environment
- learning companion
- learning activities
- learning systems
- learning process
- learning outcomes
- game based learning environment
- artificial intelligence
- mobile learning
- young students
- learning effect
- learning processes
- individual differences
- game based learning
- english learning
- intelligent tutoring systems
- digital educational games
- learning tools
- learning spaces
- reinforcement learning