Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games.
Jamie SnapeStephen J. GuyJur van den BergMing C. LinDinesh ManochaPublished in: MAPF@AAAI (2012)
Keyphrases
- video games
- collision avoidance
- visual navigation
- multi agent
- collision free
- path planning
- mobile robot
- learning experience
- game play
- obstacle avoidance
- dynamic environments
- computer games
- educational games
- game playing
- game design
- autonomous navigation
- path finding
- fuzzy neural network
- formation control
- reinforcement learning
- autonomous vehicles
- serious games
- search algorithm
- team formation
- computer supported collaboration
- commercial games