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Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis.

Daryn A. DeverMary Jean AmonMegan D. WiedbuschElizabeth B. CloudeRoger Azevedo
Published in: HCI (27) (2022)
Keyphrases
  • information gathering
  • game based learning
  • databases
  • learning algorithm
  • information technology
  • resource bounded
  • decision making
  • learning environment
  • user interaction
  • information fusion
  • educational games
  • hong kong