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Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis.
Daryn A. Dever
Mary Jean Amon
Megan D. Wiedbusch
Elizabeth B. Cloude
Roger Azevedo
Published in:
HCI (27) (2022)
Keyphrases
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information gathering
game based learning
databases
learning algorithm
information technology
resource bounded
decision making
learning environment
user interaction
information fusion
educational games
hong kong