Spline Surface Intersections Optimized for GPUs.
Sverre BriseidTor DokkenTrond Runar HagenJens Olav NygaardPublished in: International Conference on Computational Science (4) (2006)
Keyphrases
- surface fitting
- surface reconstruction
- three dimensional
- least squares
- b spline
- multiresolution
- d objects
- general purpose
- surface features
- parallel programming
- geometric structure
- real time
- shape index
- deformable surface
- surface points
- normal vectors
- curve fitting
- surface model
- reconstruction method
- control points
- video sequences
- parallel processing