Quadratic Interpolation in Hardware Phong Shading and Texture Mapping.
Ali Mohamed AbbasLászló Szirmay-KalosGábor SzijártóTamás HorváthTibor FórisPublished in: SCCG (2001)
Keyphrases
- texture mapping
- graphics hardware
- computer graphics
- shape from shading
- image based rendering
- d objects
- image processing
- photorealistic
- human faces
- d mesh
- single image
- image synthesis
- real time
- surface normals
- light source
- complex scenes
- computer vision
- virtual reality
- photometric stereo
- vision system
- high quality
- virtual environment
- feature extraction