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Physical space and division of labor around a tabletop tangible simulation.
Patrick Jermann
Guillaume Zufferey
Bertrand Schneider
Aurélien Lucchi
Simon Lépine
Pierre Dillenbourg
Published in:
CSCL (1) (2009)
Keyphrases
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physical space
tangible user interface
tangible user interfaces
real time
augmented reality
real environment
high fidelity
virtual environment
virtual reality