Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games.
Ylva FerstlElena KokkinaraRachel McDonnellPublished in: ACM Trans. Appl. Percept. (2017)
Keyphrases
- video games
- facial features
- game play
- face detection
- facial expressions
- face images
- facial feature points
- human faces
- gabor wavelets
- feature points
- learning experience
- facial images
- game design
- facial feature localization
- game players
- facial feature detection
- active shape model
- facial expression recognition
- educational games
- game mechanics
- game playing
- multi modal fusion
- computer games
- active appearance models
- playing games
- facial feature extraction
- commercial games
- head motion
- face tracking
- face model
- serious games
- expression recognition
- recognition of facial expressions
- facial feature tracking
- role playing game
- expression classification
- image processing
- facial region
- object detection