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Towards Better Problem Finding and Creativity in Graduate School Education: A Case Study of Nitobe School Program.

Ankit A. RavankarShotaro ImaiAbhijeet A. RavankarTomohiro AgatsumaTomomichi KatoTaichi TakasukaTeruyuki TsujiKaori K. ShigetomiKen Saito
Published in: IIAI-AAI (2018)
Keyphrases
  • school education
  • computer games
  • case study
  • applied sciences
  • computer science
  • e learning
  • game based learning
  • hong kong
  • machine learning
  • mobile phone
  • graduate students