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From Snappy App to Screens in the Wild: Gamifying an Attention Deficit Hyperactivity Disorder Continuous Performance Test for Public Engagement and Awareness.

Michael P. CravenZoe YoungLucy SimonsHolger SchnädelbachAlinda Gillott
Published in: iTAG (2014)
Keyphrases
  • attention deficit hyperactivity disorder
  • user experience
  • test cases
  • test data
  • database
  • decision making
  • statistical tests
  • information technology
  • third party