BeTAIL: Behavior Transformer Adversarial Imitation Learning From Human Racing Gameplay.
Catherine WeaverChen TangCe HaoKenta KawamotoMasayoshi TomizukaWei ZhanPublished in: IEEE Robotics Autom. Lett. (2024)
Keyphrases
- imitation learning
- game play
- robot behavior
- human teacher
- video games
- game playing
- game design
- reinforcement learning
- computer games
- robotic systems
- educational games
- serious games
- humanoid robot
- mirror neurons
- learning experience
- maximum margin
- human experts
- learning processes
- fuzzy logic
- user interface
- expert systems
- artificial intelligence