Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Kristian Juha Mikael KiiliAntero LindstedtAntti KoskinenHilma HalmeManuel NinausJake McMullenPublished in: Int. J. Serious Games (2021)
Keyphrases
- game based learning
- digital games
- educational games
- game design
- game based learning environment
- games based learning
- video games
- virtual world
- hong kong
- learning environment
- online game
- digital game based learning
- learning processes
- learning process
- learning outcomes
- serious games
- chinese language
- game play
- game playing
- mobile learning
- technology enhanced learning
- social networks
- learning tools
- higher education
- school education
- case study