GPU fluids in production: a compiler approach to parallelism.
Dan BaileyIan MastersMatt WarnerPublished in: SIGGRAPH Talks (2011)
Keyphrases
- parallel computation
- parallel processing
- parallel computing
- parallel programming
- parallel execution
- level parallelism
- memory bandwidth
- programming language
- general purpose
- parallel architectures
- data parallelism
- shared memory
- software systems
- production system
- real time
- graphics processing units
- massively parallel
- parallel algorithm
- commodity hardware
- quality control
- fine grain
- parallel implementation
- graphics hardware
- production cost
- manufacturing process
- computational power
- production planning
- multithreading
- production process
- raw material
- highly optimized
- parallel machines
- high level