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A Fundamental Linear Systems Conflict Between Performance and Passivity in Haptic Rendering.
Paul G. Griffiths
R. Brent Gillespie
James S. Freudenberg
Published in:
IEEE Trans. Robotics (2011)
Keyphrases
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linear systems
high fidelity
sufficient conditions
dynamical systems
conflict resolution
coefficient matrix
linear equations
control theory
sparse linear systems
real time
virtual environment
dynamic programming
learning algorithm
multi objective
computer graphics
virtual reality