BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game.
Andrew HicksYihuan DongRui ZhiVeronica CatetéTiffany BarnesPublished in: EDM (Workshops) (2015)
Keyphrases
- game play
- repeated games
- multi player
- imperfect information
- two player games
- board game
- video games
- game players
- computer games
- computer poker
- game playing
- boolean games
- game mechanics
- human players
- card game
- game design
- game theory
- evaluation function
- pure nash equilibria
- game theoretic
- educational games
- online game
- cooperative
- massively multiplayer online role playing games
- serious games
- digital games
- incomplete information
- minimax search
- multi agent
- game tree search
- human computation
- stochastic games
- nash equilibrium
- cooperative game
- selection algorithm
- learning processes
- decision problems
- multi agent systems
- neural network