Efficient multi-view ray tracing using edge detection and shader reuse.
Magnus AnderssonBjörn JohnssonJacob MunkbergPetrik ClarbergJon HasselgrenTomas Akenine-MöllerPublished in: Vis. Comput. (2011)
Keyphrases
- multi view
- ray tracing
- multi view stereo
- multiple views
- three dimensional
- camera calibration
- depth map
- d objects
- multiple cameras
- computationally intensive
- semi supervised
- image synthesis
- range images
- photometric stereo
- multiscale
- integral image
- surface reconstruction
- view synthesis
- photorealistic
- object detection
- range data
- image registration
- active learning
- single image