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Ray-Tracing Objects and Novel Surface Representations in CGA.
Sushant Achawal
Joan Lasenby
Hugo Hadfield
Anthony N. Lasenby
Published in:
CGI (2019)
Keyphrases
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ray tracing
d objects
image synthesis
texture mapping
implicit surfaces
photorealistic
evolutionary algorithm
three dimensional
computer graphics
surface reconstruction
computationally intensive
viewpoint
genetic algorithm
multiple objects
visual hull
range data
face recognition