Real-time collision culling of a million bodies on graphics processing units.
Fuchang LiuTakahiro HaradaYoungeun LeeYoung J. KimPublished in: ACM Trans. Graph. (2010)
Keyphrases
- graphics processing units
- real time
- gpu implementation
- graphics hardware
- general purpose
- parallel processing
- real time rendering
- parallel implementation
- computing systems
- parallel computing
- massively parallel
- information systems
- efficient implementation
- parallel computation
- compute unified device architecture
- graphics processors
- high performance computing
- processing units
- limited resources
- feature detection
- fixed point
- lower bound