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Vertex Data Compression for Triangular Meshes.
Eung-Seok Lee
Hyeong-Seok Ko
Published in:
PG (2000)
Keyphrases
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data compression
triangular mesh
point cloud
range images
surface reconstruction
d mesh
compression algorithm
compression ratio
range data
real objects
object shape
smooth surfaces
compressed data
high quality
structure from motion
lossless data compression