Login / Signup

A gamified peer assessment model for on-line learning environments in a competitive context.

Thyago TenórioIg Ibert BittencourtSeiji IsotaniAlan Pedro da SilvaPatrícia Ospina
Published in: Comput. Hum. Behav. (2016)
Keyphrases
  • high level
  • collaborative learning
  • learning activities
  • learning tools