From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach.
Konstantinos TzevanidisXenophon ZabulisThomas SarmisPanayotis KoutlemanisNikolaos KyriazisAntonis A. ArgyrosPublished in: ECCV Workshops (1) (2010)
Keyphrases
- multiple views
- d mesh
- d objects
- multi view
- viewpoint
- single view
- three dimensional
- shape descriptors
- skeleton extraction
- view dependent
- texture mapping
- multiple images
- input image
- point correspondences
- consistency constraints
- multiple cameras
- object recognition
- range data
- fundamental matrix
- dynamic scenes
- pose estimation
- planar surfaces
- camera views
- range images
- image processing
- geometric properties
- overlapping views
- ground plane
- computer vision
- feature correspondences
- feature vectors