A process for designing algorithm-based personalized gamification.
Antti KnutasRob van RoyTimo HynninenMarco GranatoJussi KasurinenJouni IkonenPublished in: Multim. Tools Appl. (2019)
Keyphrases
- decision trees
- computational cost
- times faster
- computational complexity
- probabilistic model
- learning algorithm
- experimental evaluation
- detection algorithm
- np hard
- cost function
- optimization process
- dynamic programming
- worst case
- search space
- particle swarm optimization
- expectation maximization
- genetic algorithm
- input data
- computationally efficient
- segmentation algorithm
- convex hull
- recognition algorithm
- significant improvement
- preprocessing
- objective function
- linear programming
- simulated annealing
- high accuracy
- optimization algorithm
- data streams
- path planning
- reinforcement learning
- memory requirements
- face recognition
- selection algorithm
- neural network
- estimation algorithm