Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands.
Thomas HaineyWim WesteraThomas M. ConnollyLiz BoyleGavin J. BaxterRichard B. BeebyMario SoflanoPublished in: Comput. Educ. (2013)
Keyphrases
- playing games
- attitudes toward
- game design
- educational technology
- college students
- video games
- participants included
- grade level
- computer skills
- web based instruction
- high school
- statistically significant
- serious games
- learning games
- digital games
- student attitudes
- computer technology
- computer usage
- game playing
- distance learning
- distance education
- learning experience
- gender differences
- perceived usefulness
- computer games
- higher education
- science teachers
- game based learning
- e learning
- educational games
- academic achievement
- computer assisted language learning
- mobile learning
- game play
- early childhood
- survey instrument
- training program
- teaching methods
- student achievement
- learning environment
- learning outcomes
- high school students
- online course
- educational environment
- mobile phone
- grade students