New iterative ray-traced collision detection algorithm for GPU architectures.
François LehericeyValérie GourantonBruno ArnaldiPublished in: VRST (2013)
Keyphrases
- detection algorithm
- ray casting
- detection accuracy
- detection rate
- motion detection
- detection method
- feature detection
- real time
- harris corner
- boundary detection
- outlier detection
- corner detection
- gpu implementation
- parallel implementation
- heterogeneous computing
- vehicle detection
- collision detection
- parallel computing
- fall detection
- ray tracing
- volume rendering
- graphics hardware
- moving objects
- graphics processing units
- parallel processing
- visual features
- image registration