Data driven motion transitions for interactive games.
Mark MizuguchiJohn BuchananTom CalvertPublished in: Eurographics (Short Presentations) (2001)
Keyphrases
- data driven
- image sequences
- motion estimation
- camera motion
- motion detection
- optical flow
- space time
- user friendly
- motion analysis
- motion model
- spatial and temporal
- game theory
- human motion
- video games
- computer games
- virtual reality
- object motion
- motion parameters
- motion patterns
- game playing
- game design
- language skills
- online game
- nash equilibria
- motion planning
- serious games
- motion field
- computer graphics
- user interaction
- game play
- visual perception
- state transitions
- moving objects