A transform, lighting and setup ASIC for surface splatting.
Simon HeinzleOlivier SaurerSebastian AxmannDiego BrowarnikAndreas SchmidtFlavio CarbognaniPeter LuethiNorbert FelberMarkus H. GrossPublished in: ISCAS (2008)
Keyphrases
- three dimensional
- viewpoint
- d objects
- surface reconstruction
- volume rendering
- lighting conditions
- integrated circuit
- application specific
- range data
- textured surfaces
- global illumination
- illumination direction
- single chip
- viewing conditions
- ambient light
- volume visualization
- real time
- image based rendering
- smooth surfaces
- surface orientation
- general purpose