Predicting Quitting in Students Playing a Learning Game.
Shamya KarumbaiahRyan S. BakerValerie J. ShutePublished in: EDM (2018)
Keyphrases
- learning process
- role playing
- digital games
- board game
- undergraduate students
- university students
- learning community
- serious games
- high school students
- game based learning
- game playing
- computer programming
- elementary school students
- mobile games
- university level
- students learning
- high school
- english vocabulary
- online learning
- mobile learning
- educational settings
- learning platform
- imperfect information
- pedagogical design
- card game
- collaborative learning
- learning experience
- learning outcomes
- situated learning
- distance learning
- game design
- computer games
- learning scenarios
- elementary school
- teaching methods
- learning tools
- learning environment
- student learning