Approximating tensor product Bézier surfaces with tangent plane continuity.
Lizheng LuPublished in: J. Comput. Appl. Math. (2009)
Keyphrases
- tensor product
- tangent plane
- b spline
- surface representation
- surface normals
- surface points
- range images
- texture mapping
- riemannian manifolds
- normal vectors
- shape from shading
- surface reconstruction
- control points
- object surface
- photometric stereo
- reproducing kernel hilbert space
- marching cubes
- visual hull
- tensor field
- d objects
- euclidean space
- basis functions
- least squares
- cross section
- affine transformation