Login / Signup
Range Sensors Simulation Using GPU Ray Tracing.
Karol Majek
Janusz Bedkowski
Published in:
CORES (2015)
Keyphrases
</>
ray tracing
range sensors
image synthesis
graphics hardware
implicit surfaces
real time
range images
range data
depth information
structured light
stereo camera
high quality
graph cuts
computer graphics
parallel computation
texture mapping