Design principles of hardware-based phong shading and bump-mapping.
K. BennebroekI. ErnstH. RüsselerO. WittigPublished in: Comput. Graph. (1997)
Keyphrases
- design principles
- shape from shading
- software engineering
- instructional design
- low cost
- design decisions
- single image
- design patterns
- real time
- computer systems
- design process
- detailed design
- database design
- user interface
- surface normals
- light source
- photometric stereo
- hardware implementation
- object oriented
- knowledge creation