Challenge-based gamification as a teaching' open educational innovation strategy in the energy sustainability area.
Elvira G. Rincón FloresMaría Soledad Ramírez-MontoyaJuanjo MenaPublished in: TEEM (2016)
Keyphrases
- educational practices
- educational technology
- e learning
- digital storytelling
- learning analytics
- rapid technological
- open educational resources
- web based learning
- educational systems
- distance education
- learning design
- tertiary education
- interactive learning
- serious games
- pedagogical design
- classroom teaching
- educational institutions
- teacher education
- educational software
- blended learning
- learning environment
- learning community
- science education
- case study
- advanced learning technologies
- knowledge management
- training program
- learning sciences
- effective learning
- high school
- computer science education
- lifelong learning
- educational material
- energy consumption
- higher education
- user experience
- instructional technology
- learning technologies
- primary school
- distance learning
- computer skills
- smart city
- educational games
- teaching methods
- teaching materials
- technology enhanced learning
- higher education institutions
- school teachers
- computer technology
- student centered
- technology integration
- teaching practices
- educational settings